![]() |
  |
| ||||||
|
Home Page Latest News Screenshots Message Forum Poll Questions -- F A Q --
|
  |
Q: What *IS* StarLock, and what other game(s) are similar?
To understand what StarLock is, you have to know what it is not.
This isn't a space strategy game. This isn't a kingdom management game. This
isn't a "pet" game or a "pimp" game or a "war" game or a "trading" game. Those
kinds of games have definitely proven popular. They have huge followings,
but generally standardized gameplay. StarLock emmerses you in the game world
to an extent not yet seen in browser-based gaming.
StarLock was designed from the ground up, without the benefit (or perhaps the
crutch) of borrowing from an existing model. Many of the concepts will be
familiar to long-time gamers, but you'll be hard-pressed to think of another
game like it!
Perhaps most importantly, StarLock isn't open-ended. While that's a big appeal
to many gamers, it's difficult to tell a story that has no end. As each of
the five chapters are added, players will come closer to the ultimate goal.
Q: When will StarLock be open for public play?
Q: What works have inspired StarLock?
Q: What's it about? What's the story?
These new "citizens" have pondered many questions for many decades. Who were
those original inhabitants? What happened to them? Did they leave, or were
they taken, or were they victims of mass-extinction? If the latter, what
explains the consistent erasure of data memory in the legacy technology they
left behind? Did they construct the StarLock emitters? Why does the StarLock
prevent all travel beyond? Was it meant to serve as protection from some
outside force, or is it a prison for those inside? Is there no way to destroy
or disable the emitters? Are "new" people the result of spontaneous creation,
and if so, which religious sect has it right? Why has the emergence of "new
people" become so uncommon in the past century, and why was it so common
before? Does anything even exist beyond the StarLock?
With the aid and organization of the GCO, the many different races who now
inhabit the planets and moons and outposts form a wide community, sharing a
common economy. The GCO manages resources, keeps the peace, assigns jobs, and
generally forms a common bond between the many small communities throughout
the underpopulated solar systems. Without a GCO, these communities would
likely fail by themselves, or else fall victim to a lawless galaxy. With the
assistance and guidance of the GCO, much more is possible.
As a citizen, you have petitioned the GCO for a change in career. You have
longed to travel the stars (within the confines of the StarLock, of course),
and as a restaurant manager, that has never been possible. As a tugger,
delivering contract cargo wherever the job requires, that can finally change.
What begins as a new career, driven by an almost instinctive urge to travel,
will become an adventure that ultimately solves these unanswered mysteries.
Along the way, you will become a hero both respected and despised. You will
help those in need, saving the galaxy along the way. You will even discover
who you are, and why you are uniquely qualified to do what must be done.
You will make friends... and enemies. You will meet others with a desire to
save the galaxy... and some who are determined to destroy it. You will live
an epic, and it will change you forever.
Q: Can I play StarLock for free?
Q: What are the 3 Membership Levels?
1) FREE:
Each member, simply by signing up to play, will receive
10 hours of free play time. In addition, whenever your free time drops below
3 hours, 20 additional free minutes will be added each day. Tier-1 is ideal
for players who devote less than two and a half hours each week playing
StarLock. Although this totally-free gameplay can only continue as long as
the game continues to make money from Tiers 2 and 3, we believe its success
will keep the Tier-1 option viable indefinitely.
2) HOURLY:
In addition to the free time given to players of all three tiers,
extra hourly time may be purchased. This option is perfect for people who
feel they don't play enough to justify a subscription (Tier-3), but want to
play more than they would be able with free time alone (Tier-1). Free time
gets used first. In other words, "Paid" time takes effect only when
free time is up. This supplemental hourly time is only $0.16 (25 hours for
only $4), which is far cheaper than those games which charge $0.01 each
minute! If you have ever subscribed to an online game, you know that the
time you've purchased expires, whether you use it or not. With Tier-2, your
time isn't lost when you don't play! Your paid hours remain, even if
you don't play for several months.
3) SUBSCRIPTION:
For people who want to spend so much time in the game
world that hourly time would become too expensive, subscriptions will
be available. These will be $8 per month or $45 for 6 months. Although the
amount of "turns" in the game may limit the progress players can make each
day (to keep things fair for players of all membership tiers), there won't be
a limit to how long a player can hang out inside the game each day. Like
Tier-1 and Tier-2, as a Tier-3 Subscriber you will also receive 20 minutes
free each day (up to 3 hours total). Although this doesn't matter during
a subscription (daily time is unlimited), that free time will be available to
use immediately if your subscription expires (a great safety net for avid
players).
Q: But, which Tier is right for ME?
10 Hours Or Less - Tier-1:
Think of it this way -- 20 minutes free each day means 10 hours free each
month. Unlike most MMORPGs, StarLock does limit your turns. This not
only helps to keep things balanced for players of all tiers, but it allows
busy people to participate without demanding all your spare time! If you are
active in other games, have a busy life already, or are simply a casual gamer
who wants to enjoy StarLock when your schedule permits, Tier-1 is perfect.
60 Hours Or Less - Tier-2:
This is a great benchmark. 60 hours each month averages 2 hours of play time
every day. Here's how it works. You will receive 20 minutes free each
day (10 hours each month). Add to this $8 in extra paid hours (50 hours),
and there you have it. Also remember that Tier-2 time isn't lost! If
you play (for instance) one hour each day, your time actually stretches out
for two months! Because these extra hours can be purchased in 25-hour
packs ($4), this really keeps your investment to a minimum.
More Than 60 Hours - Tier-3:
Your $8 can also buy a 1-month subscription. If you average more than 2 hours
each day in StarLock, this becomes a better deal for you. For $8 each month,
you can really take advantage of all the social aspects of StarLock, avoid
clock-watching, and become a regular!
Q: Will "Paying" Members have an advantage?
Q: Is there a benefit to playing StarLock AND Lunatix?
Q: Is this an action game? Real-time rendering?
Q: What's required to play? Do I download the game?
Q: Can I work for Prowler Productions, and help out? |