Sunday, July 5th, 1998
The Rozarus is HERE! I have to tell you, I really feel like this is some of my best D-Mod work ever. The Rozarus is a fairly large world (although a fairly short game) and the rooms are pretty detailed. My Zolan War theme is expanded a little more, and as a player who's kept up with all my D-Mods so far, you may begin to get a clearer picture (I think) of what main storyline this is taking. It's also important to know the timeline of Dink -- this D-Mod takes place roughly a YEAR before Dink's Doppelganger... long before Dink was sent to that parallel universe. Things will get a little more clear when part 3 of the Arithia trilogy comes out.

“The Rozarus” picks up where The Ninth Lock left off. Dink found the deserted village of Arithia in part 1. On their way home, Dink and his friend Ash stop in a small cafe. This is where The Rozarus (The Quest for Arithia, part 2) begins.

Are you ready for the game? Download it HERE! I would recommend that people who are still judging the contest entries do that first before you get started with this one. To install The Rozarus, PKUNZIP it into a directory called ROZARUS under your main DINK dir... be sure (if using PKUNZIP for DOS) that you use the -DO option... or “Use Folder Names” if using WinZip.

So, what's next? The final chapter of the Arithia Trilogy will come next (I haven't decided on a title yet, but probably will tonight). After that, I'll begin work on the continuation of Dink's Doppelganger, tentatively titled “The Zolan War” (but I'm sure I'll change it for something a little catchier). The Zolan War will pick up right where D's D ended, with Dink being thrown in prison with Ash. It will cost $5. There WILL NOT be a demo of The Zolan War -- everything I've done so far can be considered “the demo” for The Zolan War.

In a Nutshell: (1) The D-Mod Competition voting phase is underway. Check out the rules, then download the games. (2) I just updated the Timeline. Check it out to see how the world of Dink is progressing, thanks to the combined work of many D-Mod authors. (3) I added a new Resources section, which has links to the authors FAQ, The D's D. Intro Source, and the N-E-Ware Forums. (4) The Rozarus will be released today, unforseen roadblocks not withstanding. Check back later today... or tonight... or late late night... and it should be here. I just have to complete the ending, then give it one last complete play-through.

Friday, July 3rd, 1998
Calling All Judges! The entry phase of the 1st-ever D-Mod Comp (which doesn't necessarily mean there will be more D-Mod Competitions in the future) has come to an end. The games are here! We've got DinkOp, by Kevin Bugin... Pointless (full), by Thom C. Vedder, The Slaughterhouse, by Kevin Kazimir, and The Sword of Paranor, from Silencer/Black Oaks. Unfortunately, we're awarding the top three places and with only 4 entries, I don't know how it's going to work out.

Here's the deal. If you download the contest file, you agree to be bound by the rules of the contest. This includes NO DISCUSSION of these D-Mods in any kind of public forum until AFTER judging ends (July 10th). You must agree to rate each D-Mod fairly from 1.0 to 10.0 (10 being the best possible). You should rank it on how well you liked the game. Whatever makes a game fun for you, judge the D-Mod on that. Some are small, some are big, but I've played them and ALL of them are fun. I'm glad I excluded myself from voting... this would be a VERY tough call.

Before you begin voting, check out the Official Rules -- primarily the section on Judging. There are a number of stipulations in there to keep it fair. BE SURE YOU READ THE JUDGING RULES. Remember that you can play each game for up to 2 hours (or until you win) before you record your vote. I believe all of them can be finished in less than 2 hours, but I've only beat two of them. After you've recorded a vote for each game, email them to me, along with the necessary information as detailed in the Judging Rules.

The Contest Zip file contains 4 additional ZIPS -- each game, in fact. Simply unzip the contest file into a temporary directory. You'll end up with 4 zipped D-Mods, just like you're familiar with. Install each one by creating a directory for it inside your DINK dir. If using PKUNZIP for DOS, remember to unzip each with the -DO option. If using WinZip, make sure “Use Folder Names” is checked.

Now, without further ado: The CONTEST D-MODS! (2.6 Meg)

Wednesday, July 1st, 1998
Mystery Island: Yes, it's over 5 megs, and yes it can be completed in an hour or two... but DAMN it's fun!!! This D-Mod shows how much attention can be given to detail. The new graphics and especially the robot sprites rock! I like the "arcade games" as well -- I look forward to implementing this type of technique in future D-Mods of my own!

Judging Time Almost Here: With only a single day remaining in the entry phase of the 1st-ever D-Mod competition, I bet a lot of people who aren't entering are getting itchy to get their hands on the contest entries! Three have already been submitted... a fourth is reportedly almost done. If you're working on a D-Mod and haven't submitted it for the competition yet, remember to take one last look at the rules, and get your D-Mod to me by midnight (the end of July 2nd/beginning of July 3rd).

Just WHERE is “The Rozarus?”: I'm debating with myself. I could have it done pretty much any time, but I've been toying with the idea of making it a little larger than originally intended (although it'll still be fairly small even if I do). Why? Well for one, Everybody will have brand new D-Mods in only a couple of days as they begin judging the contest entries (remember the 2-hour play rule though). Also, Mystery Island was just released and quite a few people are probably just now getting and playing it. So what do you think? If you have a comment, let me know on the Dink Player's Forum. Should I wrap it up and release it as intended? Or, should I make it a little longer and release it next week toward the end of the contest judging period?

A D-Mod Chain: Check out the Dink Author's Forum for an interesting idea. A discussion has begun about having a “community effort” D-Mod. One person begins it... does a little... then emails it to the next person in the chain to continue work. Check out the forum if you have any thoughts on this, or would like to participate. It sounds like a very interesting idea. A few details would have to be worked out... The first person would have to keep some kind of log for the next person describing what all can happen in the D-Mod so far... what screens are there... what globals are used and what they mean. The next person would continue the D-Mod in whatever way they saw fit, adding to the log file so the next person would know what had already been done.

Thursday, June 25th, 1998
What to Chat? If anybody is interested, I'd like to have an author's chat ASAP -- the sooner the better, because I'm sure a lot of people working on contest entries still have unanswered questions about the development environment. I could do it tonight or tomorrow night, or (probably) any time this weekend. Email me if you would like to join in -- and if you know of a good online place to have the chat.

The Dink Hangout: I added a new Dink link: The Dink Hangout (members.xoom.com/dink_hangout/). The site is still under development, so I may have rushed a little adding it. At any rate, it looks pretty ambitious, and he's jumping on the scene with both barrels blazing, adding a chat room, message base, and lots of good links and D-Mod info.

D's D Saga: It seems that quite a few people are interested in the continuation of the Dink's Doppelganger saga. I have a couple more smaller D-Mods to finish, but then (at least at present) I plan to release a new D-Mod, picking up right where D's D “ended.” If I do continue it, I'll probably charge a flat $5 fee for this new game, but for the sake of not looking foolish, I probably won't do the pre-order things this time just in case (sigh) something goes wrong.

Wednesday, June 24th, 1998
Don't forget the contest! The entry phase of the D-Mod Competition ends in just 8 days. It doesn't matter if your D-Mod is big or small, complex or easy (they're all welcome -- players vote on which they enjoyed the best). Somebody is going to win some $$$ and it might as well be you! :) If you'd like to enter but haven't started on one yet, you have plenty of time. I wrote Scar of David in a week -- The Ninth Lock in less than that. If you're having trouble, check the Author's FAQ, check out the D's D. Intro Source Code, post a message in the Dink Author's Forum (to stay in line with the rules, remember not to talk specifically about your entry when asking general questions in the forum), or Email me with your questions. I'll try to answer if I can. Also, if you don't plan on submitting an entry for the competition, remember that we also need plenty of judges! You don't have to sign up or anything to be a judge. Just download the contest D-Mods here at the Dink Smallweb on or around July 4th. Be sure to check out the voting rules.

The Rozarus is coming: I projected it being finished this Friday. Don't be disappointed if I can't release it until Saturday or Sunday though. My fiance is moving out, and what appears to be her whole family is going to be here helping her pack and move stuff on Friday and maybe Saturday. I'm not sure if I'm going to stick around here and feel like an outcast in my own home, so I might go stay with a friend for a couple of days. I may have my new D-Mod done before that. I'm going to try.

Liv Tyler is HOT! This doesn't have anything to do with D-Mods, but it needed said. Hehehe.

Saturday, June 20th, 1998
Official D-Mod Author's FAQ: The first version (in the works) of the FAQ is available at http://www.cxo.com/~wyndo/dmods/dmod-faq.html. Feel free to bookmark it and visit often. I have quite a few good questions and answers already listed, and I have more to included as soon as I get the time. My fiance and I are going to Kansas City this weekend to pick up her sister at her parent's house (oh, the soon-to-be in-laws, heh) so I may not be able to update the FAQ again for a couple of days. But, it's a good starting point. Feel free to make suggestions for other topics that would be good to address in this FAQ for new D-Mod programmers.

Friday, June 19th, 1998
D's D Intro Source Code: I posted the source code to Dink's Doppelganger intro HERE for anybody interested in creating their own "intro" sequences for use with Dink. I think I included everything, from the start-1.c file (which shows how to leave the mouse active) to the skipntro.c button (which allows the player to skip the intro and jump right into the game).

Thursday, June 18th, 1998
It's Back! After 5 days of my web host having server problems, it's back up! Now, I have to remember all the things I wanted to update.

D's D Version 2.1: First of all, due to a mild bug in Dink's Doppelganger 2.0, people were able to get past the bridge guy in a way I hadn't intended. If you haven't made it that far, be sure to download D's D 2.1.

The D-Mod Competition: Two more weeks remain in the D-Mod competition. Even if you're new to it and can only complete a D-Mod that has 2 rooms, it's worth the shot to enter. It costs nothing and can be worth $100 if you win 1st prize! Be sure to check out the Official Rules if you'd like to enter your own D-Mod... or even if you want to be a judge!

The Rozarus: “The Quest for Arithia Part 2: The Rozarus” is in the works. No expected release date is set yet, but it'll probably be one day when I'm able to finish it unexpectedly. Yes, that's a pretty vague estimation. :)

The Chronography: The Dink Timeline has been updated to show the placement of The Ninth Lock and The Rozarus. Remember, you can always email me if you'd like to place your D-Mod (whether finished or in development, doesn't matter) on the timeline. If it features Dink, or the same “world” as Dink (such as a D-Mod featuring Dink's cousin as the main character) it can be placed. It doesn't matter if it takes place 100 years before Dink was born... or 100 years after... The goal is to have an interesting "chronography" of the Dink World as a whole.

Author's FAQ Coming Soon: Well, hopefully soon. I'll answer as many of the common questions as I can, such as how to make hardness around houses, how to make doors work, how to warp dink to other screens, and many other questions that are frequently asked. The FAQ will be updated as necessary and will always be available for new D-Mod programmers so they won't have to struggle to get started like I did. :)

Sunday, June 14th, 1998
The Quest for Arithia, Part 1: Dink received a scroll one day. Written on the paper was a plea for help, from a girl in trouble. With the assistance of his good friend Ash, Dink sets out to find the land of Arithia, and the girl it was named for. The land is crawling with Goblins. Their intent is unclear. Dink doesn't care -- he's on a mission to find and rescue Arithia, no matter what it takes.

The Ninth Lock: Quest for Arithia Part 1 is DONE! Download it Here! It's a small game, but due to the way it's played, it could take 30 minutes to an hour to complete.

Saturday, June 13th, 1998
The COMP is on! It looks like quite a few people will be entering the D-Mod Comp. Remember, we also need people to judge them as well. You don't have to “sign up” to be a judge or anything... just download the contest D-Mods from the Dink Smallweb when they are ready to be judged (around July 4th), read the official judging rules here, and send in your votes on time. Remember, the intent is to have fun with this, and encourage more people to create D-Mods. Nobody wants the contest to become a war ground, so remember, let's keep it fair and fun.

The Ninth Lock: It won't be large (probably larger than SOD but smaller than D's D original demo). I don't get much time to program, so it's coming along slowly. No expected release date can be set, but I suspect I might end up finishing it one day before I even have a chance to announce that it's almost done, so be sure to check back often.

Monday, June 8th, 1998
1st D-MOD-COMP is here! For all the rules, check out the Official Rules. $200 in prizes and three free copies of Dink (give the CD's to your friends) are being offered in prizes. It's being sponsored by myself and Seth Robinson, although I'm “ram-rodding” it.

Saturday, June 6th, 1998
Game Over: This is a very sad day for me. After almost losing my fiance, I had to decide between my passion for writing games... or her. I don't think this is fair, but nonetheless, I have no choice. I've told her I'll no longer spend my time on the computer, and maybe she'll no longer feel neglected.

What this means is that Dink's Doppelganger (although in the game, it's still misspelled as Doppleganger) is being announced “Finished.” Basically, I tied up a couple lose ends, made an ending screen, and zipped it up. There was a LOT more to do (it was about one third completed). It's still very cool. I think people are really gonna like it, and it's available to download HERE!.

It's freeware now, and everybody who's pre-registered will be receiving a $5 check from me (to be mailed this friday -- a week from yesterday). My appologies to everybody, but I know a lot of people will be tickled and happy that this has happened, because a lot of people argued that they shouldn't have to pay for a D-Mod to begin with. Well guys, you got your wish.

I think I'll have time for games... D-Mods... just not very often. I'll probably write more, when I can, but they'll be much smaller... to the scale of Scar of David I would imagine -- things I can write in a couple of days. Nothing will be nearly as ambitious as this was to be.

At any rate, be sure to download Dink's Doppelganger 2.0 and enjoy! It's still a VERY fun game, and you can win it, even though it was never finished. If you pre-ordered, my deepest appologies, and a $5 check will be on the way to you in less than a week.

What does it mean for my web site & my forum? Well, nothing will change. I'll still post Dink news. I'll still help out all the up-and-coming D-Mod authors in my forums. I can always log on during work and do this. It's not like I'm dropping off the face of the earth -- just deciding to give my fiance the attention she craves and deserves.

Tuesday, June 2nd, 1998
Doppleganger? Should be DOPPELGANGER: Woops. If I hadn't seen an old Drew Barrymore movie cover when I was at the video store the other day, I might have continued to misspell “doppelganger.” This means I have to fix it in the game, on a lot of screens. ACK!

RTSoft's Mystery Island Delayed: The release date for Mystery Island, from RTSoft (makers of Dink Smallwood itself) has been pushed back at least two weeks. It's going to get pretty close to the Dink's Doppelganger release date. This isn't necessarily a good thing for me, but it might work out ok.

CreatedWorlds: Silencer released “CreatedWorlds” which is the Windows-based equivelant of DinkRun. At first, I was a little disappointed, but I guess it's for the good of the Dink Community. I guess my problem was that for a couple weeks, myself and several others talked about doing a front-end for Dink in my Dink Forums. After a couple were going to attempt it, and nothing ever became of it, I signed myself up for the task, took half a Saturday, and I did it. Then, Silencer released his. This is good and well, but I only wish it had been before I decided to write one -- which, as I mentioned, was only because the others didn't have time to work on it and I felt it could be a benefit to the players. Anyway, you did a great job with the front end, Silencer! Looks good!

AT&T Integration Begins! At last, our deadline for having the “Remote Complex Interface” (or RCI) done where I work has come and gone. There are a few little things, but I'm hoping it's no longer going to require so much overtime. The past two weeks, instead of a standard 80 hours like normal, I put in almost 120 hours on the project. Needless to say, working such long days, I come home with no desire to update the Dink Smallweb, let alone work on my D-Mod. But, I'm going to relax this week, make sure Integration is going to get off to a smooth start, and slide right back into the D-Mod which really only has a couple weeks of hard work left to be done.

Is it worthwhile? Well, when the demo of Dink's Doppelganger went out, I got a handful of registrations right away. Since then, there have been none. In all, I can count the pre-registrations I've received on one hand... less than one hand really. I'm extremely disappointed by this. Yes, the demo is ok, but the full version is going to rock -- much of it is already done, and it's already exponentially larger than the original demo... and a whole lot cooler.

The point is, even if I don't get another registration, I'm going to finish the game and it's going to be just as incredible as I've promised. I'll give the full version a month to travel by word-of-mouth, and if I haven't received a good number of registrations, this will be my final D-Mod. Perhaps many people are just waiting for the full version to come out (maybe so they can pay more for it instead of getting the discount) -- I don't know. I guess I'll find out. D-Mod authoring takes way too much time for it to be just a hobby, unfortunately. :( I've made less off D's D pre-registrations than I make off 1 Lunatix registration, and I've sold hundreds of copies of Lunatix -- plus, it's taking more time and effort to develop D's D. Maybe the “after-release” sales of the full version will make up for it. :)

Also, the full version will not become freeware, even if nobody purchases it beyond the few who've pre-registered. A few lucky people will be in for an awesome game, and it's bound to become a classic. The masses will have discouraged me from devoting any more time to creating future D-Mods. But, I'll just have to wait & see how the cards unfold. I'm expecting the best. :)

Saturday, May 23rd, 1998
New! A Dink Front-End: If you read and participate in the Dink Forums (not to be confused with the Dink Message Board) then you have probably heard the talk about making a Front-End for Dink Smallwood. (If you don't use the Dink Forums, YOU SHOULD!) Anyway, I ended up writing it in QuickBASIC 4.5 (Visual Basic 3 wasn't doing what I wanted it to, and I don't really know how to use Visual C++ 5.0 yet). Download DinkRun 1.0 and give it a try. Best of all, it's totally FREE! Unzip it into your main Dink directory, then set up an icon for DINKRUN.BAT. See the DINKRUN.TXT for additional instructions.

Illusion Soft Development: A few days ago, Steve (from Illusion Soft) emailed me with the hint of a new product in development:

Hello,
This is Steve from Illusion Soft. I think you may want to know about our new project.We have discontinued our old one. We're aiming for totally new graphics, and sounds for the add-on, but we havent decided on a name yet. Things that are certain are:
-New battle system.
-New menu screen.
-The main characters name will be Stos, and hes actually a dragon.
-We will be using a different text type system (In a box type deal).
This is all the info I can release at the moment, I will keep people updated on the Illusion Soft site.
Another thing is that the game may not be free, because we intend on putting hundreds of hours into making this game. There will be a free demo out for sure. If we do intend on charging people for the full version, the demo version will leave people who play it wanting to play more.
I thought you would like to know what we are up to lately.
Sounds great to me! I know from experience how hard it is to write a D-Mod, not to mention add new things and change the style like you describe. Best of luck, guys! I recommend charging a small amount for it, ESPECIALLY if you're going to put in as much time as you think.

Saturday, May 16th, 1998
D-Mod Schedules: Dink's Doppleganger (full for-sale version), by me, should be released on June 30th. RTSoft's Mystery Island has been pushed back to May 30th for release, and will be free. Dink's Affair, by Whiggum, is anticipated for release in about one week (Labor Day Weekend).

Wednesday, May 13th, 1998
Dink's Doppleganger Progress: And a lot of progress there has been! Playtime is already lots longer, and I'm not near done. It's looking really good. I've been fortunate to be able to work on it for the past several days. Dink's Doppleganger will require some thought to get through. I would challenge anybody to get all the way through it without help from each other. I think it's going to be pretty tricky. Be sure to pre-order your copy now while the discount is still in effect!

The Distractions: Unfortunately, my boss at Brite Voice Systems emailed me right before I left for the day to say I'm required to work overtime every evening except fridays for the rest of the month. ACK! It's killing me. I'd rather be home working on my game. On top of that, I have to fly to Orlando Florida (maybe New Jesey, not sure yet) on Monday the 18th to meet with the people from AT&T about this project and I won't be back until Wednsday the 20th. This job is burning me out fast, but at $42,000 a year I guess I can't complain too much.

Active Dink Sites: I visit every Dink-related web site that I know about at least once a day (sometimes more) looking for updates. The Dink Source, The Dink Domain, Dink Productions, and Illusion Soft have all been pretty static for over a month. Does anybody know if they're still being updated? Maybe the owners have just forgotten to do it? Maybe they've decided that everything needing said about the Dink world has already been said on other sites? Any info would be appreciated, as I'm considering removing the links to these places since they appear to be inactive. Even Seth only updates a couple times a month (come on, Man! Keep us up-to-date! [grin]). Kudos to Kevin Kazimir (The Dink HQ) and Matt Flook (The Dink Source) for keeping their pages up to date on a weekly basis or better.

Saturday, May 9th, 1998
Dink's Affair: Whiggum isn't sure if this is the title he's going to keep, but it sounds like a really interesting storyline. He tells me that it occurs a couple weeks after Dink the original, which places it right about the time Seths upcoming Mystery Island ends. I've updated the Dink Chronography with information about Dink's Affair and how it fits into the timeline. I also updated some of the other entries to show that Dink was living with his aunt at the end of Dink Smallwood the original but as of Dink's Doppleganger (a year and a half later) he owns his own house and a pub. How did he do that? I don't know. Maybe somebody will write a D-Mod that tells how Dink bought a house and/or acquired a pub -- and if you do, be sure to tell me so I can put it on the timeline so nobody accidentally duplicates what you're doing! :)

A Weekend for the Doppleganger: Finally!!! It's 9:00 in the morning and I plan to work on my D-Mod all day until hopefully the wee hours of the morning... get a little sleep, then do the same thing again tomorrow. I'm hoping to complete 3 new areas that will be the entire game up to the end of “part 1”. Then, additional “parts” will follow, which remain to be scripted, but will be part of the entire game. So, if you haven't already pre-ordered, remember not to wait toooo long, since the offer ends on June 30th and you'd be saving 1/3 off the regular price!

I'm sure some people are concerned that the D's D demo can be completed anywhere from 20 minutes to an hour. First, the low end of that scale is VERY good. Most people who've emailed me tell me that it actually took a lot longer for them, because of a couple tricky puzzles. The full version will have TONS of great puzzles... some that might require a lot of thought to get past. I've decided to let the RPG elements play a minimal part in the game to focus on Adventure elements which is what I'm best at. Games with this style that come to mind are the Space Quest games, Monkey Island (although I've never played that one), Police Quest, and so forth.

The June 30th release date is probably a great plan, since Seth's Mystery Island will be released this month. This means the Dink world will have Mystery Island to play, and Dink's Doppleganger will be released (probably) around the time everybody has (hopefully) completed MI and are waiting for another big one.

Saturday, May 2nd, 1998
Busy Busy Busy: Being a professional isn't always a good thing. For almost a week now I've been obligated to other things and haven't been able to work on Dink's Doppleganger whatsoever. I sold my old computer and had to go set it up Wednesday night. Thursday, my fiance and I were out test-driving an almost-new Camaro Convertible... that took forever. Friday night, her parents were in town. Tonight, I have been helping an adult-oriented web site get their password and credit card CGI up and running. Tomorrow, I have to finish getting the CGI set up by adding chat rooms and message forums for them, plus I have to go into the office for a while tomorrow because the first part of our new AT&T project (I work for BRITE) has to be ready to demo on Monday. I NEED SOME SLEEP!!! :)

The D-Mod Boycott: Kevin Kazimir of The Dink HQ is reportedly planning to boycott any D-Mods which aren't free. Hopefully, this just means he isn't gonna purchase them. I'd hate to think he's staging some kind of protest in which a mass majority of the Dink world joins in and refuses to buy D-Mods. :) Anyway, call me silly but as a full-time software engineer I make something like $21 an hour (give or take a buck), plus I sell shareware on my own, ranging anywhere from $15 to $300 per game (yes, $300 per game) and people buy them... a LOT! I would have thought that a $6 D-Mod (or $4 if you pre-order) is a ridiculously low amount to ask for my time when I'm used to a lot more. Oh well.

Anyway, the D's D demo has been completed in as little as 20 minutes -- excellent work Kevin, I think you've got the record so far! :) -- or as much as a couple hours. The full version, as I've said a few times before, will be MUCH larger.

Tuesday, April 28th, 1998
Dink Chronography: I had a crazy idea today. I was thinking hey... wouldn't it be cool if a timeline was kept, showing which D-Mods occur in which order? Well, I decided to do it. Click HERE to see the Dink Chronography. I'm hoping that other D-Mod authors will join me in this effort by emailing a little info so their adventures can be placed on the timeline.

This will hopefully help keep D-Mod plots from stepping on each other. More information about this is shown in the Dink Chronography page. I already emailed Seth about it, and he explained where his upcoming Mystery Island should fit in.

So, got a comment? Feel free to discuss it in my Dink Forums or email me. Is it a good idea? A bad one? A senseless thing to try and keep track of? Yes, probably... but still... :)

The Look of the Smallweb: I made a few changes to my layout, hopefully for the better. The most visible difference is the new logo (with graphics borrowed right out of Dink Smallwood). I also moved the Dink sprite over in the upper corner and added a couple of girls from the game below all the links on the nav bar (no, they're not holding hands... anyway I don't think they are...)

Friday, April 24th, 1998
D'S D Getting GREAT Feedback! By now, the word is out about the latest D-Mod on the Dink Scene, my new Dink's Doppleganger Demo. In fact, I've already been getting pre-orders for the full version!

The game play in the Dink's Doppleganger Demo is longer than in my first effort (The Scar of David). It's also a bit trickier. Many people have asked for hints already, as a couple parts are difficult to figure out. But, it's all part of the fun!

The full version (to be released on or around June 30th, 1998) will cost just $6 (or $4 if you Pre-Order now) and will be much larger, with more new places, puzzles, and the continuation and conclusion of the interesting storyline. I'm taking RTSoft's lead by scripting this out on paper BEFORE I start working on it -- something I didn't do with S.O.D. or D's D Demo. This will ensure that the story is full and doesn't fall apart at the end, as it probably would if I just worked on it until the deadline then just abruptly ended it.

RTSoft Web Site: RTSoft's Dink Smallwood Home Page has been down for the past couple of days. When I asked Seth about it, he explained it as “technical difficulties.” So, the home of Dink Smallwood isn't gone (as if you had a doubt). In the meantime, try this DIRECT link to his news page: News. The graphics won't link in right, but the page will appear.

Dink Links: I've added Dink-related links. The first, Dink Messages, was taken down for a while but now appears to be back online. The second, The Dink Domain, appears to be a site that was around in the early days of Dink. It disappeared, but now it appears to be back. The only odd thing is that the latest news there is dated April 3rd, with a note saying that regular updates will come tomorrow. ??? Anyway, the last new link, Dink Productions, also appears to have been around for a while, I just didn't know about it. It's operated by Christian Ducharme, who also moderates my Time Port Forum.

Tuesday, April 21st, 1998
NEW D-MOD DEMO IS READY! A day earlier than anticipated, the demo of Dink's Doppleganger is now ready to download! Click HERE to grab it! (907k). To install, make a DDOP directory under your master DINK directory, put the file there, and PKUNZIP it using the -DO option (PKUNZIP D-DOP-11.ZIP -DO). When unzipping with WinZip, just specify the "use sub folders" option.

I hope you enjoy the demo. Reportedly, it can be solved in around an hour, with a little luck. For others, it has taken longer. See for yourself, but just remeber, this is just the demo... just a tiny part of what the full version will be!

The full version will be released on June 30th, 1998, and will cost $6 to purchase. However, Pre-orders are NOW BEING ACCEPTED. Fill out and send in the REGISTER.TXT file, along with your check or money order for the discounted price of just $4. Be sure to read the enclosed README.TXT as well, which has some good info about the game.

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